﻿// -----------------------------------------------------------------------
// <copyright file="EnemyData.cs" company="Diddly Squad">
// </copyright>
// -----------------------------------------------------------------------

namespace DiddlySquatDataTypes
{
	/// <summary>
	/// Data structure for saving enemies.
	/// </summary>
	public class EnemyData
	{

		public float X, Y;

		public int EnemyType;

		public double Health;

		public EnemyData() {}

		public EnemyData(float x, float y, int enemyType, double health)
		{
			X = x;
			Y = y;
			EnemyType = enemyType;
			Health = health;
		}
	}
}
